In a previous tutorial, I described a method of creating a background using overlays of various artistic GIMP filter effects. In this tutorial, I'll describe a method of creating a textured background with a 3D look, similar to the one in the following image, using a photo of some gray stone and various functions from the Colors menu combined with Bump Mapping.
Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts
25 September 2013
31 May 2013
How to Create a Textured Background Using GIMP Filters
What's Behind It All
What do you do if you have
a nice photo of a person, animal, or other image, but the background
is ugly or distracting, or you're really interested only in the main
subject? Well, the first thing you can do is remove the background.
(See Which Tool Should I Use to Cut Out an Irregular Image?)
But then what? Now you have an image just hanging in space.
This novice-level tutorial explains one technique you can use to create a textured background
for your image by using various GIMP filters and overlaid layers.
08 June 2012
Mod Interrupted
The Plot Thickens
After releasing TGD03 The Lizard's Head, I immediately began working on the next Morrowind mod I wanted to do in my Traveller's Guide to Dining series. I turned my attention to the Plot and Plaster tavern in Tel Aruhn, which had always intrigued me because of its name. First I looked up the various meanings of both plot and plaster to see which kinds of story ideas they would engender. Plot can mean plan, scheme, conspiracy, intrigue, scenario, story, design, or tract of land. Plaster as a verb can mean spread or smear; as a noun can mean a thick gooey material or something to make a molded structure with; or in slang can mean to get drunk (plastered). I eventually came up with a story along the conspiracy and intrigue line that would be weird and Lovecraftian and would be revealed to the player throughout a multi-part quest.
Tel Aruhn is a small island, the home of Telvanni Archmagister Gothren and his entourage, and populated with many local shopkeepers and fishermen. I decided to involve quite a few of the existing characters in my story. To give each one a different character, I came up with personality types: gossip, skeptic, scholar, spiritualist, and weirdo. I also created two new characters, one to serve as a local travel guide, the other to be the waiter in the tavern. I wrote quite a bit of dialogue for at least a dozen characters, making each personality unique and defining their relationships to each other.
Tel Aruhn is a small island, the home of Telvanni Archmagister Gothren and his entourage, and populated with many local shopkeepers and fishermen. I decided to involve quite a few of the existing characters in my story. To give each one a different character, I came up with personality types: gossip, skeptic, scholar, spiritualist, and weirdo. I also created two new characters, one to serve as a local travel guide, the other to be the waiter in the tavern. I wrote quite a bit of dialogue for at least a dozen characters, making each personality unique and defining their relationships to each other.
01 June 2012
Night of the Lizard
Boring Inn
For my fifth Morrowind mod I decided to do a treatment of The Lizard's Head in Vivec. In the plain vanilla version of the game, this inn is pretty blah. There are five characters in the place, but only one of them has anything particularly interesting to say. You'd think with a name like The Lizard's Head, and the fact that there's a mounted Argonian head hidden away in the storage room, there would be an intriguing back story. But there wasn't, so I made one up.
After considering various ideas and coming up with a story that involved several new characters and some complicated interactions, I eventually simplified the concept to disturbances at the inn seemingly associated with the Argonian head in the storage room. So as not to spoil the mod for anyone who hasn't played it, I won't go into detail here. I'll just say that the player can find out what's causing the disturbances, get some back story that explains something that happened in the past, and do a small quest to resolve the situation in a satisfactory manner.
21 May 2012
I'll Meet You at the Council Club
Mixing Drinks
For my fourth Morrowind mod, the second in the Traveller's Guide to Dining series, I decided to stay within the town of Ald'ruhn and give some personality to the Ald'ruhn Council Club, which is a small tavern with a bar and a few tables. The Council Club gives the impression of being a place for intimate meetings over drinks between friends or acquaintances, or conspirers (the proprietor is a member of the Thieves Guild). In the plain vanilla game, the club is populated with a few generic characters and there is nothing of interest to do. The player can't even buy a drink at the bar.
I decided that the Dunmer proprietor, Darvam Hlaren, should sell a variety of drinks, both local and imported, that he could provide because of his connections and distribution network. I spent a lot of time researching types of alcohol and designing various alcoholic beverages based on in-game ingredients and their effects. I took existing bottle models, recolored the textures using GIMP to make each bottle different, and even added images I found on the web to some of them to make them interesting. A few of the drink names already existed in The Elder Scrolls lore, the rest I made up based either on bits of Elven language from the Imperial Library dictionary, on the names of deities, or on the color or ingredients.
04 May 2012
Morrowind Alchemy
A Budding Alchemist
In the spring of 2010, I was replaying Morrowind from the beginning. After joining the Mages Guild in Balmora, I did several quests for Ajira, a Khajiit novice alchemist. Her first task was to bring her samples of mushrooms; her third task was to bring her samples of flowers; and her fifth task was to recover the reports she had written that were stolen by a fellow student. The rewards for doing these tasks were several different kinds of potions. It occurred to me that after wandering around in the wilds looking for various plants based on their described characteristics and then reading the reports that Ajira wrote about her experiments with them, that my character should have improved in alchemy skill. Wasn't that the point of going through these types of exercises?
This thought led to the creation of my first mod. I ran The Elder Scrolls Construction Set (TES CS) and poked around until I found the two reports. It was a simple matter to change one attribute on each report to cause each one to give a skill point when read. Thinking that other players might like this mod, I decided to upload it to Planet Elder Scrolls. I gave the mod a simple and obvious name — Ajira's Alchemy Reports. It was a big hit and that was all the encouragement I needed when I got an idea for another mod.
Labels:
alchemy,
computer game,
font,
GIMP,
menu,
Morrowind,
Morrowind mod,
RPG,
texture,
The Elder Scrolls,
typeface
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